A comprehensive look at everything Figurement can do. Explore our built-in capabilities designed to automate and elevate your 3D product workflow.
A built-in AI agent that can manipulate anything in the scene including materials, lighting, cameras, variants, and libraries.
Describe what you need in natural language and the AI agent handles it. Set up studio shots, assign materials, generate variant combinations, manage libraries, and compose scenes. Context-aware suggestions, batch operations, and full human-in-the-loop control.
GPU-native raytracing for dramatically faster real-time rendering in the browser.
A new realtime engine built on WebGPU for speed, fidelity, and scalable performance. Hardware-accelerated ray tracing runs natively in Chrome, Edge, and Firefox.
Import native CAD files with correct structure, metadata, and scale.
A robust pipeline for the most common engineering formats with improved tessellation quality and metadata preservation.
Create CMF documents, tech packs, and presentation systems directly inside Figurement with live renders and rich metadata.
A new free-form canvas where renders, graphics, text, BOMs, metadata blocks, headers, frames, and organization templates all stay connected to live product and material data. Eliminates manual exports and keeps documents always up to date.
Use measured, highly realistic materials in everyday workflows.
Support U3M import and add scanned materials into the library for fabrics, leathers, plastics, and coatings.
Keep product, material, and color metadata aligned with your systems of record.
Organization data tables with integration hooks for PLM, DAM, and internal databases. Supports FlexPLM aligned schemas, canonical IDs for colors and materials, change detection, and user update notifications. Built to feed live metadata directly into Canvas documents, scenes, and variant workflows.
Sync product, material, and color metadata from your existing systems directly into Figurement.
Introduces organization level data tables so enterprise teams can keep product, material, and color metadata in step with their systems of record. Designed with future PLM and DAM integrations and reporting across large portfolios in mind, so Figurement can reflect canonical product data instead of becoming a separate silo.
Let new users start a trial and upgrade on their own from a clear pricing page.
Adds a public pricing page and a self service signup flow so individual designers and smaller teams can start using Figurement without a sales call. Includes account creation, trial activation, and upgrade to a paid subscription from inside the app, with email receipts and account management handled from the workspace.
Structure teams and permissions using organizations for enterprise accounts.
Adds organizations so enterprise deployments can manage users, teams, and access in a way that matches how they work internally. Built as a foundation for more advanced admin and governance features such as single sign on, role based access, and tenant specific settings.
Control cameras with familiar F stop and focal length parameters.
Adds F stop and millimetre lens controls so cameras behave more like photography setups. Makes it easier for designers and visualizers to match real world reference shots or work with photographic briefs, and to communicate with photographers using the same language for depth of field and perspective.
Use a dedicated shadow catching material when compositing renders onto backgrounds.
Introduces a shadow material that catches shadows from the environment or ambient occlusion only. Ideal for compositing products onto flat or photographic backplates without bringing in unwanted geometry, so teams can place rendered products into layouts or campaign concepts with believable contact shadows.
Export product renders with alpha for compositing.
Adds support for PNG and other alpha-enabled formats so designers can place renders directly into layouts, tech packs, and presentations without manual masking. Works with any environment and material setup.
Stack materials and graphics on parts and position them directly on the canvas.
Supports layered materials on parts and groups, labels created from the library by holding CTRL while dragging, planar projection front and back controls, transparent backgrounds for compositing, and drag of images and textures into the infinite canvas. Also adds middle mouse panning, email notifications on share, and a set of robustness fixes for drag, gizmos, and spinners. Built so label and graphic work feels closer to Photoshop layers but stays physically based and consistent with the product model.
Improve surface detail and control with normal, bump, and roughness textures across core materials.
Extends Figurement surface detail controls by adding bump map on normal support, expanding normal maps to Lambertian, Plastic, Dielectric, and Thin Dielectric materials, and allowing textures to drive roughness on dielectrics. Together this makes glass, plastics, and coated surfaces with spatially varying detail look much more realistic and predictable, especially for technical materials, fabrics, and coated metals.
Create AI modified variations of live renders and canvas images.
Adds AI image modification so you can generate alternate directions and treatments starting from an existing render. Supports semantic prompts that can add backgrounds, people, props, or gentle stylistic changes around the product while keeping the core design intact. Results are written back as new images on the canvas so they can be used in CMF documents or exported as part of a PDF.
Create material and color variants with a drag and drop workflow and apply them across scenes and BOMs.
Makes it much easier to create and manage variants by dragging colors and materials into variant sets. Adds select by color on parts, click to assign from the library, and improvements to BOM interactions so variant driven workflows feel natural for CMF design. Built so teams can explore full colorway ranges and still keep the underlying product model and documentation in sync.
Clean up noisy cloud renders using AI denoising without increasing render time.
Adds AI denoising on cloud render images so you can get smoother results at the same sample count. Fixes callouts showing material names and tightens a few cloud rendering edge cases, so production images can be generated faster without guessing at sample settings for every view.
Sort colors by palette, lightness, chroma, or hue and view assets grouped by type.
Adds richer sort options for color libraries and a view to show assets by group in the sort menu. Makes it easier to browse and organise large libraries when you want to work by palette, by lightness band, or by a specific group of assets such as plastics or metals.
Send heavy renders to an auto scaling cloud queue so local machines stay fast and responsive.
Adds cloud rendering to offload CPU intensive jobs to Figurement servers. The service scales across multiple machines so large batches can finish quickly without babysitting a local render farm. Includes render metadata on hover and performance work so remote jobs feel integrated with day to day workflows rather than a separate pipeline.
Manage profile, subscription, teams, API keys, and shared libraries from one place.
Adds an Account page for profile, subscription, teams, API keys, and UI experience settings. Builds on earlier work to organise renders and other assets into libraries with clearer file page organisation and counts, so teams have a single view of their workspace. Designed so individual users, team admins, and enterprise admins can all find the levers they need without digging through settings.
Use drag and drop to organise scenes, materials, and colors into libraries on the front page.
Lets you drag and drop scenes, materials, and colors between libraries and hold Alt to duplicate. Helps teams separate work into spaces such as brand, season, or customer while still making it easy to reuse assets across projects.
Use Alt or Option drag to keep existing colors when assigning new materials.
Allows keeping existing colors while changing materials via Alt or Option drag, plus improvements to highlighting during drag and undo behaviour for material operations. This is especially useful when you want to switch between different material types while preserving a carefully curated color choice.
Follow another user view while they navigate on the infinite canvas.
Extends follow user behaviour so you can follow people on the infinite canvas as well as in standard views. Shipped alongside metadata filtering and sorting and quality of life improvements when switching between fullscreen and canvas, so design leads can guide reviews and walk people through CMF documents without screen sharing.
Lay out multiple images on an infinite canvas, group them into pages, and assign configurations for CMF and tech pack documents.
Adds images on the infinite canvas, pages with optional BOMs and headers, configurations for colorways and product variants, and image variants that bind cameras, environments, and configurations together. Built for CMF documents, tech packs, and visual overviews exported to PDF so teams can go from 3D exploration to ready to send documentation in a single place.
Export CMF layouts and tech pages from the canvas to PDF in one step.
Adds direct export of pages and image layouts on the infinite canvas to PDF. Supports CMF documents, tech pack style pages with BOMs and headers, and review layouts so teams can share a stable snapshot of the current design state with stakeholders who prefer PDF based workflows.
Review past versions of a scene and restore safely when needed.
Adds version history on the file page so you can inspect and restore earlier versions of scenes, making it safer to experiment or roll back changes. Designed for teams that work on shared scenes where multiple people may edit over time and need a safety net.
See when other users are active in a scene directly from the file page.
Adds a live presence indicator on the file page showing which scenes have active users, helping teams avoid conflicts and coordinate reviews. Makes it clear which scenes are currently being edited and which are safe to open in a review setting.
Search by color in libraries and find close visual matches.
Introduces color search in color libraries so you can find close matches to a reference color, which helps when managing large palettes or matching brand colors. Supports lookup by name and by visual similarity so designers can quickly find the closest approved tone.
Save and reuse custom image size presets for faster render setup.
Lets you store custom image size presets and reuse them when creating new images, alongside improved image ordering controls and BOM visibility fixes. Reduces setup time when a team has standard output sizes for internal reviews, ecommerce, or print.
Begin with rich built in libraries for materials, HDRI environments, and named colors.
Combines three foundational libraries so new workspaces have useful content from the start. Includes 1,820 PBR textured materials covering plastics, metals, fabrics, and technical surfaces; a curated set of HDRI environments tuned for product shots and design reviews; and an expanded color library with 215 named colors. Together these libraries give teams a strong base for lighting, material selection, and color exploration without hunting for external assets.
Install Figurement as an app on your desktop for quicker access.
Adds an installable app option under the avatar menu so you can launch Figurement directly from your desktop without going through the browser. Useful for frequent users who want Figurement to behave more like a native tool in their daily workflow.
Browse and compare rendered images.
Adds a new image viewer with comparison tools, zoom controls, and metadata display so you can inspect renders in detail without leaving the app. Makes it easier to compare variants or camera angles side by side before deciding what to export.
Use flat shading when you want a clean, lighting neutral view for color and material decisions.
Adds a flat shading mode for stylised or color accurate previews where lighting and reflections should not dominate. Released alongside drag and drop and asset list performance improvements to support day to day CMF workflows where you want to judge color relationships rather than lighting effects.
Manage color libraries and tags with better metadata so palettes stay consistent across projects.
Adds richer operations on color libraries and tags, and makes color names and metadata more visible in the UI. Aimed at CMF teams that need clean, reusable palettes rather than one off colors scattered across scenes, and that want to reuse the same definitions season after season.
Open scenes in read only mode so stakeholders can explore without risking accidental edits.
Adds a read only mode for scenes, ideal for reviews with non expert users or large stakeholder groups. Built on top of a variable system overhaul and global lighting controls so what people see in review is stable and intentional, even when the underlying scene is still evolving.
Edit the same scene together and see changes update live for everyone.
Enables live co editing so multiple users can work in the same scene at the same time. Camera moves, material changes, and layout edits update in real time for all participants and build on presence, follow user, and cursor features so reviews feel closer to sitting in the same room.
Share scenes and CMF documents with a single link.
Adds simple link based sharing so collaborators can open a scene, CMF layout, or PDF ready document directly from an invite link. Works together with read only scenes and email notifications on share so teams can include a wide group of reviewers without onboarding everyone as full editors.
See other people cursors live in the scene so design reviews feel closer to being in the same room.
Adds multi user cursors so you can literally see where collaborators are pointing during a shared session. Built for walkthroughs and reviews where you want to say look here without guessing what the other person sees, and as a building block for live co editing behaviour.
Create and manage API keys so Figurement can hook into your own tools and pipelines.
Introduces API key management for the REST API so teams can script workflows, connect Figurement to internal tools, or prepare future integrations. Shipped together with improvements to the material properties panel and texture handling so automated and manual workflows share the same foundation.
Render products with a physically based raytraced engine and advanced materials.
Provides the core Figurement renderer with global illumination, accurate reflections, and support for advanced material models. Built for industrial design and CMF teams who need believable plastics, metals, fabrics, and glass with consistent color behaviour, all running in the browser and in the cloud.